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Old Mar 07, 2006, 03:21 AM // 03:21   #21
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Well since this is RIVERSIDE INN, I think it would be primarily PvE so I will say from PvE experience that Strength does have uses. I don't see pumping weapon mastery above 12 as very benficial in PvE because you want to maintain high health and be able to use tactics.
To theose that think strength is pointless for extra damage, it is not good, but if you use strength skill is well worth it considering weapon mastery skills don't scale that much after 12 attribute.
Strength is useful because of Dolyak signet (tanking), sprint (running), Endure/Defy Pain (Staying Alive), Flourish (energy management, a good skill for sword based), Warrior's Endurance (energy), and warrior's cunning (for no block/evade of foes).
I don't know about you people, but I feel Strength and tactics go hand in hand. I usually go with (8+2) strength and (9+1) tactics and (11+1) weapon mastery, which leaves 8 atributes for secondary. It works rather well (at least for me because I like being well rounded). Tactics is good for bonetti's, healing signet, charge!, balanced stance, and defensive stances, not to mention riposte.

EDIT: You could go without strength and go (11+1) in weapon, (10+1) in tactics, and 10 in secondary profession but you would have no ability to use strength skills.

Last edited by LifeInfusion; Mar 07, 2006 at 03:30 AM // 03:30..
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Old Mar 07, 2006, 03:21 AM // 03:21   #22
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No, the sundering will not continue, Sundering is trash and so are you if you run it.

Platemail has its benefits over Glads.

And warriors are for Damage, I woulden't run a shitty stance tank in GvG
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Old Mar 07, 2006, 03:28 AM // 03:28   #23
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Strength Helmet provides +1% armor Penatration on attack skils.

Weapon Skill helmet provides +x/xx damage which is armor ignoring.
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Old Mar 07, 2006, 03:54 AM // 03:54   #24
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For the record, I'm not in a guild
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Old Mar 07, 2006, 03:57 AM // 03:57   #25
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Quote:
Originally Posted by Rukmedes
No, the sundering will not continue, Sundering is trash and so are you if you run it.

Platemail has its benefits over Glads.

And warriors are for Damage, I woulden't run a shitty stance tank in GvG
Don't act stupid.
Read between the lines and don't act like you don't know that tanking and aggroing refers to PvE.

( Rukmedes, don't annoy urself by reading what's below this line, IT REGARDSPVE, not PvP where you seem to be so l33t, a11kn0in, etc... )

As for sundering, i think this mod needs a buff, either higher percent or more chance. All in all sundering would be good if you wanted an all purpose axe and not switch between icy, fiery, whatever based on moster types.

I prefer zealous haft for pve. I mostly solo farm, agro alot, than use cyclone to hit them all, gain energy to recast non-warrior stances and other stuff, and also adrenaline. Smack smack.
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Old Mar 07, 2006, 04:10 AM // 04:10   #26
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Quote:
Originally Posted by Rukmedes
No, the sundering will not continue, Sundering is trash and so are you if you run it.

Platemail has its benefits over Glads.

And warriors are for Damage, I woulden't run a shitty stance tank in GvG
Sundering is trash. I give you that one.

Platemail has benefits over glad's against elemental damage. Against physical it is worse. It also lacks energy from glad's.

Who said you have to run damage in GvG? Some people play PvE you know.
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Old Mar 07, 2006, 05:01 AM // 05:01   #27
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Honestly, I'm using a Tactics helm as a sword/strength warrior- I just want my 15k Ascalon armor to be complete :P
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Old Mar 07, 2006, 05:16 AM // 05:16   #28
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Sprint, Berserker Stance, Bull's Strike and Warrior's Cunning are pretty nice when you want to hound soft targets.
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Old Mar 07, 2006, 06:52 AM // 06:52   #29
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Why are you guys even arguing over this? The helm you use and stats distributed are entirely situational.

Personally I have one or two of each helm, with multiple sets of gloves and boots along with it, all loaded with minor and superior runes. I like the ability to adapt to the task at hand..
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Old Mar 07, 2006, 07:48 AM // 07:48   #30
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emm..... i have many builds , like about 20 lol , all with different attribtues , therefore i have about 15 helms all with different runes and +1's
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Old Mar 07, 2006, 07:49 AM // 07:49   #31
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Weapon attributes don't do anything for you when holding a gear. But honestly Tactics is better if you are. One more second on Dolyak Signet isn't worth losing the point on the rest of your skills.

Maybe you want a Strength helm if you're running for the extra second on Sprint. Meh. Basically weapon attribute helms are the only way to go if you're actually trying to kill things.

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Last edited by Ensign; Mar 07, 2006 at 07:51 AM // 07:51..
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Old Mar 07, 2006, 08:16 AM // 08:16   #32
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I use Strength for speed buffs. if there was a speed buff on axe or tactics that I could spam like Rush, I would run 16 axe 13 tactics for the speed buff and Healing signet (Because healing signet owns your face). Strengh is complete trash.

Now, so is running a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stance tank in GvG, that is why your guild is rank 1000+.
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Old Mar 07, 2006, 10:44 AM // 10:44   #33
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Quote:
Originally Posted by Manic Smile
but the OP was...
I was actually talking about both.

And I'm glad Ensign has no critism on my numbers. Means I'm actually learning something.
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Old Mar 07, 2006, 11:04 AM // 11:04   #34
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Any warrior that doesn't take tactics into serious consideration for gvg will be at a disadvantage and will put their team at a disadvantage. I'm not just talking about healing signet. For chasing targets, ganking other bases, splitup builds, you're still going to need at least one tactics skill. There is such a thing as ViM warriors to save up on a self heal and use energy based skills, or warriors with charge so other warriors don't have to take a sprint and can use more dmg skills, and even with deflect arrows to ignore archers in enemy bases and rush straight to the bodyguards. These are all proven and tried methods to win, that a weapon mastery and some strenght on the side warrior just can't do. Any warrior that thinks pure dmg is the way to make it far in gvg is burning his own bridges. You'll need a snare at some point, you'll need to be able to sustain yourself at some point, you will if you want to be able to take out a lone ranger (flag runner on a back route for example) on your own which you just can't do with a pure dmg warrior. If yuo look purely at the statistical extra damage, of course you will want 16 weapon mastery and the rest in strength, but on the long run you'll be too much of a hassle for the rest of the team to support you to actually get to do that damage.
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Old Mar 07, 2006, 11:17 AM // 11:17   #35
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When you take a warrior into GvG, you don't take them in for the sole purpose of raising yours and your teammates armour. You go in there to kill shit.

You don't take a tactics helmet in because you want the most damage possible for your warrior. It doesn't mean you don't spend points in tactics as some of the skills can be quite useful.

However shouts to save your team from spikes are practically useless. Warriors will be in the front line, casters in the mid and healer/prots in the back. For the shouts to be effective, you have to comprimise your positioning and possibly ultimately the match to do so.
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Old Mar 07, 2006, 12:52 PM // 12:52   #36
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I think its sad that you can get away with such trash like stance tanks in PvE. It stops Anet from putting REAL skills in there, other than a few like "Shields Up!". Maybe if there was more Armor ignoring damage/ Ench Removal in the game, more people would realise the war's true killing potential.
But at the moment, you can really get away with anything, so go take your tactics/strength helm and go /dance in front of the hordes of unintelligent AI as long as you want.

In the PvP side, the extra second of (for example) charge! etc is waste compared to lets say, an extra second of "Deep Wound" by Eviscrete which is a virtual 20% max health damage AND 20% less effective healing. A lot can happen in this 1 second.

Edit: This is talking about Wars ofcourse, no Vim trappers or tactic monks

Last edited by M3lk0r; Mar 07, 2006 at 01:01 PM // 13:01..
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Old Mar 07, 2006, 02:21 PM // 14:21   #37
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Strength is Bull CRAP. IMO. Heehee.

If you want to tank, I suggest Tactics.

If you want to PvP, you HAVE to get your Weapon attribute.

The Strength +1 = nothing, compared to the critical hits + weapon damage + everything else in Weapon Mastery +1.

Of course, if somebody finds a use of a Strength helmet, then...congratulations.

It really depends on your playstyle. Guild Wars is like that.

EDIT: I just had to quote this.

Quote:
Talk about tunnel vision. There is more than 1 way to play a warrior you know. Tactics is a very respectable line. Also btw, if you look at the various guides even here at GWG, you'll notice how badly extra damage drops off per level after 12 within your weapon mastery anyway.
There's no need to insult other people because of your own ignorance.
We all know Tactics is a respectable line.

Have you seen the extra critical hits that would be done with higher Mastery? The +1% penetration is less likely to kill, in any case.

Of course, there are many good quotes that me, a sucker in the Warrior profession, and other people can quote. So many flames, I can bake a pie in here.

Last edited by LightningHell; Mar 07, 2006 at 02:25 PM // 14:25..
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Old Mar 07, 2006, 02:39 PM // 14:39   #38
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Quote:
Originally Posted by Ensign
Weapon attributes don't do anything for you when holding a gear. But honestly Tactics is better if you are. One more second on Dolyak Signet isn't worth losing the point on the rest of your skills.
Not every warrior uses that lame trick..
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Old Mar 07, 2006, 02:50 PM // 14:50   #39
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Quote:
Originally Posted by Vanquisher
Strength is a trash Primary Attribute. Anyone taking a Strength Helm over a Weapon Mastery/Shortened Hex Duration Helm is, quite simply, an idiot.
Anyone who boldly states such things is, quite simply, in the same league as said idiots.

And yeah, those elementalist chicks do dig big horns.
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Old Mar 07, 2006, 02:56 PM // 14:56   #40
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You can run a PvP damage warrior in PvE easily, but you can't say the same about a PvE tank in PvP. The damage warrior wins.
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